![]() ![]() To use Berserk, Dismember must be off cooldown, and using Berserk puts Dismember on cooldown. You work yourself into a blood frenzy, and for 5 rounds your chance to dismember with axe attacks is 100%. If they have multiple heads, they start bleeding profusely (2-3 damage per turn. If you chop off the only head of an organic opponent, they're killed instantly. Heads are added to the list of possible limbs you can dismember. This effect lasts for 9 rounds or until you dismember the opponent. Your opponent gets a chance to resist the move (strength save difficulty 20 + your strength modifier) and a chance to break free at the start of their turn (same save). Your opponent is forced to move with you but can attack you while moving. If successful, you pull your opponent with you as you move and make a free attack with your axe. You grab an opponent's limb with the heel of your axe and pull them toward you. Additionally, your axe attacks that penetrate have a percentage chance to dismember: 3% for one-handed axes and 6% for two-handed axes. If you hit and penetrate at least once, you dismember one of their limbs at random and they start bleeding (1-2 damage per turn. You make an attack with your axe at an adjacent opponent. This penalty can stack a number of times up to half your strength modifier, rounded up, +1 on a critical hit. Whenever you hit an opponent with an axe, there's a 75% chance you cleave their armor, giving them a -1 penalty to their AV. If you have Dismember, your chance to dismember when charging with an axe is doubled. When you charge an opponent with an axe and hit, if you cleave their armor, they get an additional -1 penalty to their AV. ![]()
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